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  1. Games in cultureRoberts, John M. - American Anthropologist, 1959 - 4 Hypotheses

    This article examines the relationships between game types (physical, strategy, and chance) and social, religious, and geographic variables. Hypotheses are supported.

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  2. Inculcated traits and game-type combinations: a cross-cultural viewRoberts, John M. - The Humanistic and Mental Health Aspects of Sports, Exercise and Recreation, 1976 - 1 Hypotheses

    This study relates the type of games present in a society to the level of cultural complexity. Authors use a "game-type combination scale" that categorizes societies as having: 1) games of physical skill only; 2) games of physical skill and games of chance; and 3) games of physical skill, games of chance, and games of strategy. Results show a relationship between the game-type combination scale and indicators of cultural complexity.

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  3. Child training and game involvementRoberts, John M. - Ethnology, 1962 - 4 Hypotheses

    This study builds on a previous study of games by Roberts, Arth and Bush (1959) and offers a conflict interpretation of game involvement. Several significant relationships are observed between game type and child training variables.

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  4. The scaling of gaming: skill, strategy, and chanceBall, Donald W. - The Pacific Sociological Review, 1972 - 6 Hypotheses

    This study analyzes the relationship between game complexity and sociocultural complexity. Significant relationships were found between several aspects of complexity and game complexity.

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  5. Cross-cultural correlates of games of chanceRoberts, John M. - Behavior Science Notes, 1966 - 2 Hypotheses

    Authors investigate the cross-cultural correlates of games of chance. They advance a "conflict-enculturation" model to explain why individuals choose to engage in games of chance in particular (as opposed to games of strategy or physical skill). They suggest that games of chance are linked to cultures with antecedent conflict and/or feelings of powerlessness in the presence of uncertainty; both are psychological stressors whose effects may be assuaged by play with uncertainty models in the form of games of chance.

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  6. Infant socialization and games of chanceBarry III, Herbert - Ethnology, 1972 - 14 Hypotheses

    This paper explores the relationship between games of chance and various aspects of infant socialization, as well as subsistence economy and social organization. Several significant associations were found between these variables.

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  7. Riddles: expressive models of interrogationRoberts, John M. - Ethnology, 1971 - 6 Hypotheses

    This paper examines riddles and posits that they are expressive models of oral interrogation. Three exploratory studies are reviewed. Empirical analysis suggests that riddles are associated with variables such as political integration, games of strategy, and responsibility training.

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  8. Strategy in games and folk talesRoberts, John M. - Journal of Social Psychology, 1963 - 5 Hypotheses

    This study investigates the strategic mode of competition in both games of strategy and folk talkes. Various significant relationships between games of strategy, folktales, social complexity, and child rearing variables are observed.

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  9. Political strategy and cross-cultural variation in gamesPeregrine, Peter N. - Cross-Cultural Research, 2008 - 3 Hypotheses

    This study tests the hypotheses that games of strategy will be more prevalent in societies where political power is based on a "network strategy" and that network societies place more value on the enculturation of obedience in children. Both hypotheses are supported.

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  10. Adolescents at play: a cross-cultural study of adolescent gamesSchlegel, Alice - The Content of Culture: Constants and Variables, 1989 - 5 Hypotheses

    This chapter investigates correlates of competitive adolescent games, focusing on societal and family characteristics as well as socialization variables and personality traits. Data suggest that games meant to encourage competitiveness will be more common for boys than for girls. Competitive games are also statistically associated with low societal and technological complexity, small and monogamous family organization, less physical contact and comfort in infant socialization, less integration in adult activities, and various personality traits.

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